Dwarf Fortress Numix

I missed a day yesterday, and I'm dredging up whatever I can to make sure I don't miss another today. Here's an svg I made to serve as a numix icon for dwarf fortress.

It's not properly finished or anything, but it looks the part in my cairo dock.

If you don't know what some of the words here mean you can google them, but I can almost guarantee you'll wish you'd spent those minutes differently,

[edit] It  won't let me upload svgs! dang. here's a png that's similar. 

If you want the svg to use in your numix icon set, let me know!

Bottle 2

Man, can't say I'm happy with this. Not fond of the whisky, not pleased with the execution.

You probably noticed that the neck is reminiscent of a veiny cock shaft.

Shame.

"Concept" "Art"

The idea here is to sort of capture the atmosphere of those crappy old educational games you got at schoold when the BBC Micro was rolled out.

Oregon Trail and whatnot.

I've actaully detracted from this by casting it in a stylish monochrome and drawing an elegant retro font. But I dunno, does that help it key into the vibe of a cross-stitch you might have framed on the wall?

Anyway, it'll probably never go anywhere. If it did, it would be crude role-playing game to help children identify signs of dysfunction in their family dynamics. Possibly with a satirical fascist youth movement / nanny state indoctrination tone.
I'm going to be honest now, and admit that I ran out of my scheduled posts last Thursday.

I'm away on holiday and have raked through my image folder to build a new queue that can post automatically while I'm away.

Hey-ho. There's something to be said for working to a schedule, even self-imposed.

Like here, look, the colour I've dropped in has ended up being contstrained by the pixels in an interesting way. A little like those old colour blocks on ZXSpectrum games.

I guess stuff like that wouldn't occur to me if I wasn't desperately trying to reconcile myself to crap I've just cobbled together...

Sprites

Sprites are crazy hard to do well.

The positioning of individual pixels massively alter the overall composition and effect.

And then you have to do all sorts of weird things with colour and aliasing to approximate the design you're looking for.

More Hardware

I actually still think the pixel art approach could work for training technical staff (of around my age, anyway). It's got a consistent, attractive (to my eyes) aesthetic and is schematic and scaleable.

Graphic assets can be owned by the company and re-used to its heart's content.

You could even make little animated walkthoughs and stuff...

Previously, on "Jungathon"...