I'm going to be honest now, and admit that I ran out of my scheduled posts last Thursday.
I'm away on holiday and have raked through my image folder to build a new queue that can post automatically while I'm away.
Hey-ho. There's something to be said for working to a schedule, even self-imposed.
Like here, look, the colour I've dropped in has ended up being contstrained by the pixels in an interesting way. A little like those old colour blocks on ZXSpectrum games.
I guess stuff like that wouldn't occur to me if I wasn't desperately trying to reconcile myself to crap I've just cobbled together...
Sprites
Sprites are crazy hard to do well.
The positioning of individual pixels massively alter the overall composition and effect.
And then you have to do all sorts of weird things with colour and aliasing to approximate the design you're looking for.
The positioning of individual pixels massively alter the overall composition and effect.
And then you have to do all sorts of weird things with colour and aliasing to approximate the design you're looking for.
More Hardware
I actually still think the pixel art approach could work for training technical staff (of around my age, anyway). It's got a consistent, attractive (to my eyes) aesthetic and is schematic and scaleable.
Graphic assets can be owned by the company and re-used to its heart's content.
You could even make little animated walkthoughs and stuff...
Graphic assets can be owned by the company and re-used to its heart's content.
You could even make little animated walkthoughs and stuff...
Hardware
This is a picture of a nano GSM base tranceiver station.
I did it at/for work with the vague notion that the technical manual I was writing could be "cool", "fun" and "stylish" if given a coherent visual look.
HA!
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